

The capacity to interface hardware to another sim if they both would just use offsets is marginal. Many people now think that you need offsets to build hardware around a flight sim. The only reason they are popular is that they were once the only way to get access to MSFS, and (yes) PS1.3 had its version as well (IPC). Just to be sure, offsets (direct memory access with the invaded/raped program not knowing about that) are a gross hack and only can do relatively simple things.

So I guess we should see a good 747 too.Īnyway opencockpit for my aircraft systems takes ASCII through the IOCP servicer and FDS for my avionics, so I am equipped for PSX.Īll the best with audrino how is you sim coming on, bet it is something else. So we will see something very close to the 737, which is excellent in my opinion for what it is. You have to remember the 737 was the original building block and the 777 and 747 is built on from the 737. This has been the case in the past with PMDG. I know in reality it will be 3 times longer. PMDG stated soon after the 777 and will there be SDK, the answer was yes. Questions that were asked I have seen went up on a forum was what is the release date. Pmdg 737NG NGX and 777 and soon 747v2, which I have seen a 2013 press release from a sim exhibition Q and A.

So I guest he pulled down the Flyboy web site. The writer wasn't making enough money from his software. This was hacked offsets for PMDG 747 version 1. There is flyboy, a product that was on the market. can you share the link where the SDK is announced? I personally am leaning towards Arduino for the GPIO part -ĭid some searching for the PMDG v2, the release is a bit vague, sometime 2016.
Fsuipc offset list drivers#
I think John has said it all re the FSUIPC bit - there is no role FSUIPC will play in PSX - I/O vendors will find it relatively easy to write their own drivers for PSX (FDS, etc are already done, more in dev) - so i don't believe this platform will suffer for want of a FSUIPC to PSX bridge.Įlsewhere on this forum are details about all this, as well as the external visuals bridge between PSX and MSFS/XPLANE. I believe a good percentage of these have already switched (those on the r&d team), and a good many are waiting for the release - i would venture a guess that a major % of 744'ers would switch to PSX eventually - and for the ones starting from scratch after release, the question of a switch does not arise. If you mean across all acft types, thats probably true -Īs john said, as is well known, PSX is a single acft type (with company variations) totally outside of the MSFS universe - so now we're talking about just the 744 crew - this would be about 20/25 of us worldwide? Correct me if I'm wrong - i don't think there are (at this time) more than that. Then I have a script for PSX using this IOCP server and FSUIPC for goofing around with different aircraft types using opencockpit You will only have to assign the device number and the in/out number. I will write a skeleton SIOC script immediately when PSX is released for everyone. I will have to have a play around with opencockpit as it appears to write and read ASCII text.Īnyone have any idea or comments with this topic?
Fsuipc offset list software#
I have not used IOCP IN/OUT in opencockpit interface software only fsuipc IN/OUT. I noted on the SIOC software there is a IOCP server Host 10.1.1.4 in my case.

I was reading the above attached doc for Opencockpit appears to have a IOCP function IN/OUT. **** FSUIPC don't work with PSX for anyone else like myself trying to work this out. That is cool, I just want to make sure I can make the twinkly LED works using open cockpit interface.
